Most workout apps assume users are ready for a full routine, but the harder problem is getting someone to start when they only have a few minutes and random gear nearby.

Repcrumb
A game-like micro-workout app: pick your tiny gym, unlock crumbs, and log quick sets all day.
Case Study
From rough idea to useful product
Ceboruco built a Nuxt PWA around tiny workout crumbs, a selectable gear inventory, unlocked/locked move pools, Supabase auth, records, streaks, and a daily calendar loop.
Repcrumb reframes exercise as bite-sized progress: users build a tiny gym, unlock moves, log one quick set, and see consistency compound over time.
About this project
Repcrumb turns fitness into a small, satisfying loop: one crumb equals one quick set. Instead of asking someone to start a full workout, the app gives them the next tiny action they can do with the gear they actually have around them.
The product centers on a gear inventory system. Users select their tiny gym — bodyweight, floor space, chair, doorway, resistance bands, dumbbells, pull-up bar, outdoor space, and more — and Repcrumb unlocks matching movement crumbs. Locked moves stay visible as previews, so adding gear feels more like a game loadout than a settings form.
The app is built as a Nuxt 4 PWA with Supabase auth for account sign-in, local-first workout logging, a daily target loop, streaks, records, and a calendar that makes consistency visible. The goal is to make movement feel approachable: open the app, do one quick thing, get credit, repeat.
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